Orbit2D · tap-to-command dig · build · seal · power · feed · rank up — one finger, no keyboard LV 10 / 45 xp★ talent
Region
Depth
Temp
Sky
Shelter
Power
signal log
The carrier tone
Close
Objectives
Watch the descent again ⟶
Recovered entries
signal ridge · transcript
It is reading you back
Skip
Close
it has a word for what you are
This is what you are. Confirm.
◱ Clear view
✥ Pan
▣ Build
⚒ Craft
◎ Follow
+ Zoom
- Zoom
⟲ Reset
Survey

Task queueSUIT

Hold

Buildtap a spot touching solid ground

Benchplace a craft bench, then fit upgrades

talent
Choose a talent
Later
tap to advance
Skip intro

ORBIT2D

Survive · Build · Discover

Something on the ridge has been transmitting since before you crashed.

A survival colony game you play with one finger. Tap the rock to dig, tap a spot to build, then seal and heat a base underground, power it with a sulfur generator, grow and cook your own food, and take a crew of two through thirty ranks of upgrades and talents. Nine objectives and nine recovered log entries tell you what is out there — and the ending reads your own colony back to you. Free, runs in your browser, saves as you go.

Begin expedition
New expedition
Free · no signup · no download · one finger, no keyboard
Score on
Generated live — no audio files, nothing to download.
Generating survey…
Orbit2D gameplay: the crash pod on a frozen surface with a shaft already dug down to a lamp-lit gallery below
The crash pod, and the first shaft down
survey
20worlds
30ranks
9objectives
3endings

Dig down. Build a room that holds heat. Find out what is calling.

A crew member beside a glowing crystal seam deep underground in Orbit2D

Tap the rock, and it gets mined

You give orders, not keystrokes. Drag across a seam and the crew works the whole run while you plan the next shaft. Fifteen materials, strata down to 44 m, caves, brine and magma below.

A sealed, lit and heated underground room in Orbit2D, with a ladder shaft and a hatch to the frozen surface

−72 °C outside. Seal a room anyway

Wall it, roof it, fit a hatch, light it and heat it — then power it with a sulfur generator, grow food in a planter and cook it in a galley. Warmth is something you build, not a stat you buy.

The monolith on Signal Ridge in Orbit2D, the source of the transmission

The ridge has been counting

Nine objectives, nine log entries and a monolith at the end of them. It does not lecture you — it measures what you dug, built and never built, names what kind of colonist you were, and asks a question with three answers and no correct one.

Begin expedition
Nothing to install. It saves in this browser and keeps running for four hours while you're away.

Twenty worlds, each with its own base

Choose a world — every seed has its own layout, save slot and rank

Your colony

Optional — carry your worlds between devices
Colony Key

Orbit2D saves in the browser you play in, which is fine until you clear it or pick up a phone. A Colony Key is a code the game makes for you — no email, no password, nothing to remember — that keeps your worlds on the server as well, so the same colony opens anywhere you sign in. It is entirely optional; nothing changes if you ignore it.

Create a Colony Key
Sign in

No password, no tracking, no newsletter. The server holds your worlds, your colony name and — if you give one — an address to post a replacement key to.

The Deep Charter

Optional — one payment, no subscription, no advantage
The Deep Charter£4.99 one off · yours forever

Every part of Orbit2D that exists today stays free, forever — all twenty worlds, thirty ranks, twelve talents, nine objectives and every ending. The Charter adds things beside the game; it never takes anything out of it, and nothing in it makes you dig faster, build cheaper or level quicker.

  • Ten more worlds — Tidehold to The Long Room, own seeds and save slots
  • Five suit colourways — rime, ash, basin, fault, signal
  • Three drone finishes — survey white, copper, night unit
  • Name your colony — it appears on landing and in your ending
  • A charter mark — on the title screen, quietly
  • It funds the next round — one person builds this
Get the Charter — £4.99
Redeem code

You pay, you get a code by email, you type it in once — and the game keeps working offline afterwards. No account is needed. If you do make a Colony Key above, the Charter attaches to the colony instead of to this browser, and follows you everywhere you sign in.

Under the hood

Build
Developerorbited.co
Enginesingle-file HTML canvas · no dependencies
World
Systemsenvironment · building · shelter · power · food
Story
Worlds
Progress
Controlsone finger, no keyboard
Savingautosaves in this browser · optional colony sync · 4 h of offline upkeep

Tell the developer

One person makes this — what broke, what dragged, what you liked
Bug
Idea
Too hard
Loved it
Your world, level and build number are attached.
Send
Dev log · Keyboard build · Android app · First prototype
Made by orbited.co · runs entirely in your browser, nothing is uploaded
Tap ground to send · tap rock to dig · ⛏ Sweep drags a seam · ▣ Build places walls, ladders, machines · ⚒ Craft fits upgrades · seal and heat a room, power it with sulfur, grow and cook to stay fed · the base saves itself and keeps running while you're away